When contracting for MuchDifferent, one of the things we did was working on uLobby 1.3, We added a storage abstraction layer so implementations of uLobby storage system can be written for different databases. We also implemented an in memory storage provider and one based on MySQL which users really liked.
This was a highly requested feature so we abstracted the account management, friend list and other storage related systems storage operations and made it a public interface which its implementation could be supplied at initialization of uLobby.


18 May 2018


multiplayer, Unity, Library, Middleware

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